In the palace, Princess Irene injures her hand, which her great-great-grandmother heals. He later conveys this news to his father. Curdie sneaks into the Great Hall of the goblin palace to eavesdrop on their general meeting, and hears that the goblins intend to flood the mine if a certain other part of their plan should fail. At work with the rest of the miners, Curdie overhears the goblins talking, and their conversation reveals to Curdie the secret weakness of goblin anatomy: they have very soft, vulnerable feet. After dark they are chased by goblins and rescued by a young miner, Curdie, whom Irene befriends. The next day, Princess Irene persuades her nursemaid to take her outside. One rainy day, the princess explores the castle and discovers a beautiful, mysterious lady, who identifies herself as Irene's namesake and great-great-grandmother. Unknown to her, the nearby mines are inhabited by a race of goblins, long banished from the kingdom and now anxious to take revenge on their human neighbours. Her father, the king, is normally absent, and her mother is dead. From The Princess and the Goblin by George MacDonald, illustrated by Jessie Willcox Smith, 1920 Summary Įight-year-old Princess Irene lives a lonely life in a castle in a wild, desolate, mountainous kingdom, with only her nursemaid, Lootie, for company.
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